D Day Hex & Counter strategy
Skirmish : Normandy 44 is a turn-based strategy war game focusing on the D-Day US landings on Utah beach, Normandy, France on the 6th June 1944.
The Allied D-Day landings combined a parachute drop by the 82nd (All American) & 101st (Screaming Eagles) Airborne Divisions with an amphibious assault on 'Utah' beach by the US 4th Infantry Division. The landings came ashore at the wrong place but met weaker German defenses. The heaviest fighting took place inshore where badly scattered paratroopers gradually gathered in small groups to make for their objectives.
Presented in the style of a digital boardgame with hex maps & squad-level counters to represent the combat. Dice rolls(d10) are used to resolve choices based on unit stats (such as skill or firepower.) The game takes care of all the computations for you such as Line of Sight, armour defence, suppression, smoke defence, etc., so you can focus on the tactical actions.
Various player modes are available :
1) play solitaire against the AI(easy, medium, hard settings)
2) pass n play against another player on the same device
3) Host or Join a 2 player cross-platform online game - using public or private rooms
4) Or observe AI vs AI
Double-sided & tagged counters represent units - squads, teams, vehicles & guns that move & fight skirmishes over different maps to achieve victory either by eliminating the enemy or reaching/capturing/holding objectives.
Implementing a morale/suppression/reduction system to reflect battlefield stress and units being pinned down. This allows you to use the infantry tactics Find/Fix/Flank to good effect.
Scenarios represent typical skirmishes fought in the invasion like the deadly Utah beach landing, canal crossings, hidden hedgerows, town fighting. Units need to take advantage of defensive terrain and spend action points wisely to avoid elimination as moving will likely draw enemy opportunity fire from unspent actions.
Utilising an action points (AP) mechanic for units that allows players to perform tasks such as movement or firing, turning, laying smoke, etc.
An optional fog of war (FOW) can be set for each scenario that can hide enemy counters out of visual range. Additionally, a line of sight (LOS) system can conceal enemy counter details from view and stop them from being targeted even if seen.
Each scenario takes place over a number of game turns composed of phases executed in this order:
. Start Turn
. Reinforcement Phase - new units arrive (eg Landing craft)
. Action Phase - players alternate counters to action, so strategic order will make a difference
. Melee Phase - same hex units fight in more lethal close combat
. Rout Phase - unsupported units may need to retreat
. Recovery Phase - suppression is reduced, smoke fades
. End Turn - victory objectives are checked
Before starting the first turn there is a Setup Phase to allow counters to be rearranged within areas of the map. You can even add additional counters or place in non-entry hexes.
A 18+ page online manual is available detailing the gameplay & computations.
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What's new in version 2.1
Scenario Options now include unit points Cosmetic corrections to map gfx for colour balance
About Skirmish 1944
Skirmish 1944 is a strategy game developed by anthony saunders and is available for download on both iOS and Android devices. The app is compatible with iOS 12.0 or later on the following devices: iPhone 13, 12 Pro, X, SE, iPhone 8, 6, iPad Pro, and iPad Mini.
Click the button or scan the QR code below to download the latest version of the Skirmish 1944 app on iOS.
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The app is $4.99 and offers no in-app purchases.